This week was mostly polishing and adding in features we had to cut to make the competition.
Here is a quick fuzzy video run through of the level as of 7/20:
Steven worked on a rock particle system that is interactive and obeys the laws of gravity:
Manny added more locations to the enemy AI, as well as tweaking their behavior some more.
Steven also worked on the sequence where you explode the support pillars to collapse a stone slab to continue the level. This also shows the updated camera system he worked on, which allows more seamless zoom-ins, transitions, and tracking.
Steven also quickly made a little animation of our logo in blender.
Aaron is working on a website, as well: aetgames.wix.com/cloudgames
Monday, July 22, 2013
Sunday, July 14, 2013
Weekly Update 7/14/2013
Hey everybody! It has been a while since our last blog post ,but we still have been working on Operation : Butterfly Effect.
We added water to our environment to give it a little contrast
We also did some vertex painting to add some variety in the floor pieces
We added a new puzzle where you had to activate torches in the right order.
We inserted breakable boxes which will have acorns and health inside
Long shot of water
This is the water and the water texture. We are going to try to replace the particles with our own custom particles
A new puzzle which you have to duck or sprint past
We added water to our environment to give it a little contrast
We also did some vertex painting to add some variety in the floor pieces
We added a new puzzle where you had to activate torches in the right order.
We inserted breakable boxes which will have acorns and health inside
Long shot of water
We fixed our cut scenes so they work when we bake our game
Added particles when you step
This is the water and the water texture. We are going to try to replace the particles with our own custom particles
A new puzzle which you have to duck or sprint past
Subscribe to:
Posts (Atom)