Saturday, May 17, 2014

May 16th, 2014

     We decided to buckle down and finish Level 2. After level 2 is finished, we're making a finalized demo and we will be calling it a wrap for the project, and move on to another game.

     So first off, we found a tutorial that will enable us to do more dynamic music in our levels. What I mean is that we can seamlessly mix in-between tracks and add and subtracts layers to fit the mood of the action happening on screen. Here is an example of music that does this.



Notice how the music mixes between different tracks. This isn't composed into the music, each section is it's own loop file, and the system cross fades them together once the game gives it a trigger to.

Steven worked on a few test levels to flesh out Level 2

Here is a test level for the planting bomb sequence for the Airships.




And here is a test of a simple sneaking system that we plan on using on the second part of our level.





That's it for today everybody! See ya next time!

Tuesday, February 25, 2014

Operation A.C.O.R.N. Demo at Virtuvian Entertainment



We, Head in the Clouds Studios, will give a demo of our first level of Operation A.C.O.R.N. (a.k.a. Butterfly Effect).  Here are the details:

Thursday, Feb. 27
7:30 pm

Virtuvian Entertainment
727 N Victory Blvd. Burbank, CA 91502

Event details
Meetup: UDK Developers - Los Angeles
Virtuvian Entertainment owns a motion capture system which they will also demo that night.

Hope you can make it !!!!

Thursday, January 23, 2014

January 23, 2014

Hello all. Update on the Butterfly Effect (Operation A.C.O.R.N.)


Steven  has made some progress. He has started making a boss chamber for level 1.

                                                     Here is the start of the temple.
                                                      The insides

                                          Light Shafts
                                         In engine


This is now how the final cut scene looks


 Manny has been working on getting the butterfly bots to work in our level this is the progress he has made

As you can see these bot are working pretty nicely now.
Josh, the level designer for level 2, has been getting a lot of work done here is a current play through of what we have.


More updates to come please stay posted

thank you from head in the clouds