This week was mostly polishing and adding in features we had to cut to make the competition.
Here is a quick fuzzy video run through of the level as of 7/20:
Steven worked on a rock particle system that is interactive and obeys the laws of gravity:
Manny added more locations to the enemy AI, as well as tweaking their behavior some more.
Steven also worked on the sequence where you explode the support pillars to collapse a stone slab to continue the level. This also shows the updated camera system he worked on, which allows more seamless zoom-ins, transitions, and tracking.
Steven also quickly made a little animation of our logo in blender.
Aaron is working on a website, as well: aetgames.wix.com/cloudgames
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