Our main programmer, Lincoln, completely reworked the AI.
Manny and myself (Aaron) designed a quick area to practice Lincoln's new AI script
The butterfly's will:
~Attack on sight.
~Go back to nearest patrol point when out of sight.
~Patrol path points.
~Die.
~Hurt the player.
Our Composer (Karel) has finished our main theme for our game. It is repeating, and it is awesome!
Finished Concept art for level 2. |
Finished wood texture. |
hand-painted textures for stone in level 1 (finished ) all done by John. |
One of our members, Manny, has access to a 3d printer. He and Steven modified our main character Sam so he can be 3d printed. This is a 360 view of it.
Steven also made our armadillo enemy so it attack when it sees you and dies. I would like it to be smaller eventually.
Steven also rigged and properly textured our newest enemy. Super cool looking right?
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