Monday, September 23, 2013

September 21, 2013

Hey everyone! Here is a new update, please take a look!




Our main programmer, Lincoln, completely reworked the AI.



Manny and myself (Aaron) designed a quick area to practice Lincoln's new AI script
The butterfly's will:
~Attack on sight.
~Go back to nearest patrol point when out of sight.
~Patrol path points.
~Die.
~Hurt the player.

Our Composer (Karel) has finished our main theme for our game. It is repeating, and it is awesome!


Finished Concept art for level 2.


Finished wood texture.

hand-painted textures for stone in level 1 (finished ) all done by John.



One of our members, Manny, has access to a 3d printer. He and Steven modified our main character Sam so he can be 3d printed. This is a 360 view of it.



Steven also made our armadillo enemy so it attack when it sees you and dies. I would like it to be smaller eventually.




Steven also rigged and properly textured our newest enemy. Super cool looking right?

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