We decided to buckle down and finish Level 2. After level 2 is finished, we're making a finalized demo and we will be calling it a wrap for the project, and move on to another game.
So first off, we found a tutorial that will enable us to do more dynamic music in our levels. What I mean is that we can seamlessly mix in-between tracks and add and subtracts layers to fit the mood of the action happening on screen. Here is an example of music that does this.
Notice how the music mixes between different tracks. This isn't composed into the music, each section is it's own loop file, and the system cross fades them together once the game gives it a trigger to.
Steven worked on a few test levels to flesh out Level 2
Here is a test level for the planting bomb sequence for the Airships.
And here is a test of a simple sneaking system that we plan on using on the second part of our level.
That's it for today everybody! See ya next time!
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