Wednesday, April 17, 2013

Weekly Update 4/16/2013

We spent the 11th to the 14th of April working extensively on a demo for The ESA student game competition.




We took over a study room and stayed in there for four days to get as much content into the demo as possible!



Murillo worked on building assets for the level:







This last model is a tower that will spit fire at you when you get close. You must crouch to stay below the flames.




Josh worked on the health mechanics and a torch puzzle for the first level. The biggest breakthrough he made, though, was the ability to trigger custom animations for the main character. We now have the ability to trigger whatever animation whenever we want!




Miguel did some miscellaneous sounds for some of the cut-scenes, and also made a final version for the level and boss fight music.








Steven and Aaron collaborated on the particle system, which uses a Wind Waker-esque style:









Lincoln finalized the HUD, which is fully interactive. Here is a video of it in action (with teleporting and hologram mechanics done by Steven)







Dusty worked on modeling and texturing several characters, including the giant Robot Armadillo, the King Tarsier, and the regular robot Tarsier:








Justine worked on drawing some awesome plant textures:


































Aaron worked on the credits scene as well:








































Most of Steven's work involved animation for the major cutscenes in the demo, as well as some interactive sequences:


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