Friday, April 19, 2013

Weekly Update 4/19/2013

The last two days, April 17th and 18th, have been a mad house. We pulled a somewhat emergency meeting in the middle of the week for everyone who could make it to get all aspects of the game up and running, getting it to an aspect of fun, and then integrating everyone work into the master file on Aaron's desktop.

95% of the texturing of the level is finished, thanks to Murillo. We also fixed a problem with the black edge out-liner so it will work properly on far away distances, and added a depth of field to further emphasize that you are playing a small squirrel character, and not a normal 6 foot human.

Here are some screen shots of the level:







Please excuse the warning string, it isn't in the final game.


The integration didn't sound like too much of a problem, but when we got it all integrated, some of the systems wouldn't communicate with each other properly. One of the bigger examples of this is that the hat system, where your hat drops off every time you get hit, simply doesn't work when an AI enemy hits you.

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