Sunday, March 10, 2013

Weekly Update 3/10/2013

Final model (left) for the Squirrel, compared to the initial concept art provided (right)
Steven updated the character mesh to include the tail. We still need to add cloth simulation and a zero point gravity marker on the tail so it floats.




Josh added a melee mechanic to the base game-play. We still need to figure out how to deal actual damage, though. He is currently researching archetypes.





Our concept artist, Justine, is drawing up the HUD. We plan on either using a hand drawn art style, or a clean one.







This is the result of one of our programmers, Manny. He was able to get the bots to follow you once you hit a trigger volume. It still needs some work but it is good progress!





Here are a few of the voice acting clips recorded and modified by Miguel, the lead audio designer.


King Monarch - voiced by Aaron


Random Squirrel- voiced by Murilo


Chip - voiced by Aaron





Following, Lincoln has put together a basic video on attaching K-Asset together. This video and tutorial will help us make the main character's tail dynamic.



 



Murillo made some modular pieces and a block-out of the hub-world. He is currently working on some more assets to fill out the empty space.




 
 
 
 

Dusty did some rigging of the henchman butterfly. It's almost complete and when it is we will put it in the level.








Our concept artist, Miranda, drew this as the concept art for the main character's love interest, Alex.


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Where We Start

So I decided to start a blog for the video game we are working on. Currently, we are about half way through production of what we expect to have completed by June.  Let's get everyone up to speed!

We had our story planned out, but then a little game called "Sly Cooper: Thieves in Time" came out and was uncannily similar to what we had, so we had to drastically change it. What we ended up with turned out to be better than what we had, so we are happy.

At the time of this blog post, these are the things we are working on:

- We want our main character to have a dynamic tail, but attaching it and making the tail float has proved difficult.

- We want to get our HUD (heads up display) working well.

- We are trying to get the punching animations to work, as well as dealing damage to enemy bots.

- We are trying to build our hub world, making it 100% perfect and workable.

- We are attempting voice acting for our characters using a garbled talking style.

- We are trying to master the AI for the bots.

- We are trying to get all of our enemies modeled, textured, rigged, and animated.

- We are trying to get the required props and assets created.

- We are trying to perfect our cel-shaded art style.


These bullet points are what we are trying to complete for the next month. I realize that this is probably a little too ambitious but we have a passionate team and I believe we can do it.